Here are some key features of "OpenTTD":
Significant enhancements from the original game:
· bigger maps (up to 64 times in size)
· an AI that is actually worthy of its name
· stable multiplayer mode for up to 8 players on LAN or Internet
· dedicated server mode and an in-game console for administration
· new pathfinding algorithms that makes vehicles go where you want them to (usually)
· autorail build tool, improved terraforming
· crossing tunnels
· canals, shiplifts
· larger, non-uniform stations and the ability to join them together (of same width or length)
· real checkpoints instead of dummy one-tile stations
· mammoth and multi-headed trains
· clone, autoreplace and autoupdate vehicles
· possibility to build on slopes and coasts
· "go to depot" orders, check orders and view order destinations
· order sharing and copying
· longer and higher bridges including 2 new ones
· reworked airport system with 2 more airports (international and metropolitan)
· presignals, semaphores
· preliminary support for TTDPatch newgrf features
· build many trees on one tile
· bribe the town authority
· lots and lots of patch- and configuration settings to tune the game to your liking. Also look at the wiki.
· save games with zlib compression for smaller sizes which does not interrupt gameplay
· big support for internationalisation. OpenTTD is already translated into more than 24 languages
· dynamically created town-names in 18 languages
Better usability:
· convert rail tool (to rail, monorail, and maglev)
· build stations with drag&drop
· support of drag&drop for almost all tools (demolition, road/rail building/removing, scenario editor...)
· sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
· mouse wheel can be used to scroll in menus and to zoom in/out.
· autoscroll (to left/right) when the mouse is near the edge of the screen
· build in paused mode
· sell whole train by dragging it to the dynamite trashcan
· cost estimation with the 'shift' key
· patch options configuration window, change settings from within the game
· "debtmax" faster loan management with CTRL key
Graphical/interface features:
· screenshots can be in BMP, PNG or PCX format (select in game options menu)
· more currencies (including Euro introduction in 2002)
· extra viewports to view more parts of the gamefield at the same time
· window mode with double zoom (CTRL+D to toggle) (MS Windows only)
· resolution and refresh rate selection for fullscreen mode
· colourful newspaper after a certain date
· colour coded vehicle profits
· game speed increase (through fast forward button or by pressing the TAB key)
· snappy and sticky windows that always stay on top and neatly align themselves to other windows
· more hotkeys for even less mouse-clicking
What's New in This Release: [ read full changelog ]
· Feature: Translations of baseset descriptions via language files (r25209, r25205)
· Feature: Faroese and Scottish Gaelic translations (r25198, r25176)
· Feature: Plural form to be used by Scottish Gaelic (1,11; 2,12; 3..10, 13..19; other) (r25078)
· Change: [strgen] Allow any number of colour codes in translations (r25193, r25192, r25191)
· Change: [Win32] MSVC 2010 comes with stdint.h (r25128)
· Change: Be slightly more lenient with trying to detect a subversion repository in case someone has a sparse tags checkout. In that case the .svn folder misses from the $ROOT_DIR because it is in the $ROOT_DIR/.. (i.e. tags) folder (r25107)
· Fix: 'No station' error was given, even when there was a station that way occupied or not yours [FS#5546] (r25243)
· Fix: Crash when AI is executing a command as it is bankrupted (removed from the game) [FS#5547] (r25236)
· Fix: Give bridges owned by noone (from bankrupt companies) to the first company which replaces the bridge. Everyone could have removed/rebuild the bridge anyway [FS#5541] (r25231, r25227)
· Fix: [NewGRF] Revise when vehicle running sound effects 04, 07 and 08 are played; in depot or tunnel, or when crashed or stopped: No sound. Braking: Effect 08 instead of 07 [FS#5538] (r25226)
· Fix: [NewGRF] Play vehicle sound effect also for planes (r25225)
· Fix: [NewGRF] cur_speed is only valid for the front engine, so make other engines in the consist use the speed of the front [FS#5534] (r25224)
· Fix: [NewGRF] Make tick_counters work the same for vehicles (r25223, r25222)
· Fix: [NewGRF] IsCompatibleTrainStationTile() is not a symmetric function. Clarify the parameters and fix the cases were they were swapped (r25221)
· Fix: Consider map border as water with repsect to river/canal continuation (r25220)
· Fix: [Script] Clarify on which tiles IsDesertTile and IsSnowTile work, i.e. the ones without infrastructure or buildings, and introduce GetTerrainType for the cases where IsDesertTile/IsSnowTile do not work [FS#5537] (r25213)
· Fix: The level crossing sound is an ambient sound and not a new year sound (r25200)
· Fix: Original train and road vehicle acceleration did no longer respect bridge speed limits [FS#5523] (r25167)
· Fix: [Win32] Do not statically link to SHGetFolderPath as it may not exist, and improve its emulation [FS#5522] (r25155, r25153)
· Fix: [Win32] Do not store invalid paths in the search path list (r25154)
· Fix: Remove stray reservation from savegames affected by FS#5510 et al. upon loading [FS#5520] (r25152)
· Fix: [Script] XXBase::Chance function did not work for large values (>65535) [FS#5517] (r25148)
· Fix: Several typos/inconsistencies in English strings [FS#5496] (r25144, r25143)
· Fix: When extra dynamite was disabled, towns would be allowed to clear bridges with trams (r25141)
· Fix: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN otherwise parts might remain [FS#5519] (r25140)
· Fix: Editboxes could become too small when resizing windows (r25121)
· Fix: Game script language files did not work, when inside a tar [FS#5509] (r25117, r25114)
· Fix: [NewGRF] Acceleration of NewGRF aircraft was too fast, while acceleration of default aircraft was way too slow (r25115)
· Fix: Pass $LDFLAGS_BUILD to all endian_check compilations (r25108)
· Feature: Translations of baseset descriptions via language files (r25209, r25205)
· Feature: Faroese and Scottish Gaelic translations (r25198, r25176)
· Feature: Plural form to be used by Scottish Gaelic (1,11; 2,12; 3..10, 13..19; other) (r25078)
· Change: [strgen] Allow any number of colour codes in translations (r25193, r25192, r25191)
· Change: [Win32] MSVC 2010 comes with stdint.h (r25128)
· Change: Be slightly more lenient with trying to detect a subversion repository in case someone has a sparse tags checkout. In that case the .svn folder misses from the $ROOT_DIR because it is in the $ROOT_DIR/.. (i.e. tags) folder (r25107)
· Fix: 'No station' error was given, even when there was a station that way occupied or not yours [FS#5546] (r25243)
· Fix: Crash when AI is executing a command as it is bankrupted (removed from the game) [FS#5547] (r25236)
· Fix: Give bridges owned by noone (from bankrupt companies) to the first company which replaces the bridge. Everyone could have removed/rebuild the bridge anyway [FS#5541] (r25231, r25227)
· Fix: [NewGRF] Revise when vehicle running sound effects 04, 07 and 08 are played; in depot or tunnel, or when crashed or stopped: No sound. Braking: Effect 08 instead of 07 [FS#5538] (r25226)
· Fix: [NewGRF] Play vehicle sound effect also for planes (r25225)
· Fix: [NewGRF] cur_speed is only valid for the front engine, so make other engines in the consist use the speed of the front [FS#5534] (r25224)
· Fix: [NewGRF] Make tick_counters work the same for vehicles (r25223, r25222)
· Fix: [NewGRF] IsCompatibleTrainStationTile() is not a symmetric function. Clarify the parameters and fix the cases were they were swapped (r25221)
· Fix: Consider map border as water with repsect to river/canal continuation (r25220)
· Fix: [Script] Clarify on which tiles IsDesertTile and IsSnowTile work, i.e. the ones without infrastructure or buildings, and introduce GetTerrainType for the cases where IsDesertTile/IsSnowTile do not work [FS#5537] (r25213)
· Fix: The level crossing sound is an ambient sound and not a new year sound (r25200)
· Fix: Original train and road vehicle acceleration did no longer respect bridge speed limits [FS#5523] (r25167)
· Fix: [Win32] Do not statically link to SHGetFolderPath as it may not exist, and improve its emulation [FS#5522] (r25155, r25153)
· Fix: [Win32] Do not store invalid paths in the search path list (r25154)
· Fix: Remove stray reservation from savegames affected by FS#5510 et al. upon loading [FS#5520] (r25152)
· Fix: [Script] XXBase::Chance function did not work for large values (>65535) [FS#5517] (r25148)
· Fix: Several typos/inconsistencies in English strings [FS#5496] (r25144, r25143)
· Fix: When extra dynamite was disabled, towns would be allowed to clear bridges with trams (r25141)
· Fix: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN otherwise parts might remain [FS#5519] (r25140)
· Fix: Editboxes could become too small when resizing windows (r25121)
· Fix: Game script language files did not work, when inside a tar [FS#5509] (r25117, r25114)
· Fix: [NewGRF] Acceleration of NewGRF aircraft was too fast, while acceleration of default aircraft was way too slow (r25115)
· Fix: Pass $LDFLAGS_BUILD to all endian_check compilations (r25108)
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