Thursday, March 28, 2013

Soldat Dedicated Server 2.7


Soldat Dedicated Server screenshot 1
Soldat is a unique side-view multiplayer action game. It takes the best from games like Liero, Worms, Quake and Counter-Strike and gives you fast action gameplay with tons of blood and flesh.

Soldiers fight against each other on 2D battle arenas using a deadly military arsenal.
What's New in This Release: [ read full changelog ]

· Added auto reload spas when possible to server
· Added auto reload spas when possible support to bots
· Added information about votekicks in admin console
· Added ForceWeaponEx function which forces also secondary weapon. ForceWeapon should be marked as DEPRECATED and will be removed (replaced) in the next version
· Added ability to change AppOnIdle interval for scripters by setting AppOnIdleTimer variable. Feature available only if safemode is off
· Added OnVoteMapStart(Voter: byte; MapName, Reason: string) event
· Added OnVoteKickStart(Voter, Target: byte; Reason: string) event
· Added OnVoteMap(Voter: byte; MapName: string) event
· Added OnVoteKick(Voter, Target: byte) event
· Added external dll/so support for scriptcore (you can call dll/so functions from the inside of your scripts) if safe mode is disabled
· Added new map ctf_Crucifix
· Modified removed soldatserver BETA state console message on startup
· Modified remote admins can no longer be kicked (except for Anti-Cheat kick)
· Modified removed no command echo when command starts with /adm for admin clients
· Modified unlocked bows in ForceWeapon
· Modified unlocked BotChat on normal players
· Modified removed [*] from WriteConsole messages
· Modified removed "not allowed weapon" output in onplayerdamage due to spam nature of it
· Modified Admin can only be kicked by Anti-Cheat and from console
· Fixed Deaths count bug in Survival mode when joining spectator team and then non-spectator team #73
· Fixed Forcefully closing connection to admin server results in malfunction of admin server (#154 and #124)
· Fixed Hold_Limit in soldatservers soldat.ini doesn't work #156
· Fixed remote code execution vulnerability in client and server
· Fixed server semi hanging when map cannot be loaded
· Fixed bots with wrong ini files are no longer loaded, added error message to console
· Fixed StartVoteKick and StartVoteMap functions didn't work
· Fixed bots following players with bow on non rambomatch gamemode
· Fixed synchronized scriptcore event calls between threads
· Fixed possible errors due to wrong declaration of ArrayHigh function
· Fixed waypoints were not reset before map change
· Fixed wrong capitalization of executables when compiled with build scripts
· Fixed bots/players stay in wrong team after /loadcon /gamemode /realistic /survival /advance command
· Fixed bots/players kills/deaths/caps/health/weapon type and clip state doesn't reset after "soft" server restart

Like the Post? Do share with your Friends.

No comments:

Post a Comment

IconIconIconFollow Me on Pinterest

Blogger news

Blogroll

What's Hot